Check Touching Floor Phaser
A fast free and fun open source framework for canvas and webgl powered browser games.
Check touching floor phaser. For more phaser tutorials you can also check out the games category on the blog. Get the source and assets for every phaser example from the phaser examples github repository. If true the body will check itself against the sprite getbounds dimensions and adjust its width and height accordingly. Phaser touch handles touch events with your game.
In a collision where both bodies have zero velocity embedded will be set instead. However we also test if the player is touching the floor otherwise they could jump while in mid air. Set hit area from game object. Before we get into collisions it s important to understand the role of the update method.
We check the variable hitplatform just to make sure the player did actually collide with the floor and not anything else. Call gameobject setinteractive to register touch input of game object before listening touching events. With literally hundreds of pieces of source code this is an invaluable resource to have available locally. These docs are for phaser 2 6 2 phaser 3 docs can be found on github pages.
In your phaser states you may have an update method that. Set hit area from width height rectangle of the texture gameobject. Built in touch mouse events of phaser. Desktop and mobile html5 game framework.
A fast free and fun open source framework for canvas and webgl powered browser games. Touching up true means the collision happened to the top of this body for example. An object containing touching results. You should not normally access this class directly but instead use a phaser pointer object which normalises all game input for you.
If both of these conditions are met we apply a vertical velocity of 350 px sec sq. This will set you up with a nice structure to start building html5 mobile games with phaser. Android 2 x only supports 1 touch event at once no multi touch.